better game
'Guardians of the Galaxy' is a better movie than the movies. But it could be a better game.
Outside of combat, the banter during walking segments itself basically encourages players to navigate these environments slowly. There's so much written and recorded dialogue, the game was always struggling to keep up with my pace, even if I was merely walking through environments. Jokes and background information would often get cut off because I would stumble into the next narrative checkpoint. The game should be praised for the amount of scenarios the developers wrote and planned for, because even mundane tasks like Rocket opening a door might have new, contextual lines based on whatever's happening to the team. The game is linear, but it still makes great effort to accommodate many situations.
3D Sensors Provide Security, Better Games
Sensor technology is designed to allow machines to interact with real-world inputs, whether they are humans interacting with their smartphones, autonomous vehicles navigating on a busy street, or robots using sensors to aid in manufacturing. Not surprisingly, three-dimensional (3D) sensors, which allow a machine to understand the size, shape, and distance of an object or objects within its field of view, have attracted a lot of attention in recent months, thanks to their inclusion on Apple's most-advanced (to date) smartphone, the iPhone X, which uses a single camera to measure distance. Indeed, the TrueDepth system, which replaces the fingerprint-based TouchID system on the Apple handset, shines approximately 30,000 dots outward onto the user's face. Then, an infrared (IR) camera captures the image of the dots, which provides depth information based on the density of the dots (closer objects display a dot pattern that is spread out, whereas objects that are farther away create a denser pattern of dots. Altogether, the placement of these dots creates a depth map with 3D data that is used to supply the system with the information it needs to check for a facial identity match, which then unlocks the device.
Tom Clancy's The Division review: Bow before the Grind
The Division is enormous, but so much of it is made up of forgettable filler and MMO-lite grinding. I've put off reviewing The Division for too long. I "finished" it a few weeks ago, insofar as you can finish any game of its ilk, but I kept thinking I might go back and wrap up some loose threads, find some more meaningless doodads and kill more dudes in hoodies. The Division no longer has power over me. Which is to say I played The Division for maybe 30-40 hours in two weeks, and I am left empty.